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Ffmpeg android java github
Ffmpeg android java github












  1. Ffmpeg android java github how to#
  2. Ffmpeg android java github code#

=> Video = encoder + decoder + Muxer + Demuxer(Mpeg4 + Mpeg4 + avi +avi - Example for avi container) When we say a video file, ex : avi, it is combination of both audio and video It took a lot of time for me to realize this.

Ffmpeg android java github code#

Else the corresponding code will not be included in the libraries. You can use either of them.Įxtra tip i would like to offer is that when you are building the ffmpeg code, inside build.sh you need to enable the muxers/demuxers/encoders/decoders of the formats you want to use. You can see two projects named P and P86. Here is a link to the project from or run the command " git clone " in a terminal. In that project you have the whole setup ready which you can use to continue your investigation. Currently it is having bugs but developers are working continuously. This would be your first step.Ģ) Dolphin player is a open source project for Android.

ffmpeg android java github

You will get an idea as to which API's inside ffmpeg you should call. Here, you can see the code where encoding/decoding is done. But i can guide you in following ways.ġ) Inside the ffmpeg directory of source code, you have output_example.c or api_example.c.

Ffmpeg android java github how to#

Now to answer the question of how to use this library, i would say that it is not so simple to write it here. It supports different formats of codecs and containers. ffmpeg is an effort in improving it day by day. The best documentation can be found in the headers.įor various reasons, Multimedia was and is never easy in terms of achieving the task without compromising on efficiency. Regarding using ffmpeg for playback, there are many examples (the ffmpeg binary itself is a good example), here's a basic tutorial. There's enough documentation on JNI out there, you should be fine. Use the ffmpeg-wrapping dynamic library from your java sources. The NDK allows you to easily link against the static libraries you've generated in step 1, just add a line similar to this to Android.mk: LOCAL_STATIC_LIBRARIES := libavcodec libavformat libavutil libc libz Basically you'll need to write some C/C++ code to export the functionality you need out of ffmpeg into a library java can interact with through JNI. There's a lot of documentation out there on how to work with the NDK. You'll need to extract bionic(libc) and zlib(libz) from the Android build as well, as ffmpeg libraries depend on them.Ĭreate a dynamic library wrapping ffmpeg functionality using the Android NDK.

ffmpeg android java github

Simply place the sources under /external and make away. This was achieved by building olvaffe's ffmpeg android port ( libffmpeg) using the Android Build System.

ffmpeg android java github

  • Build static libraries of ffmpeg for Android.
  • Using one of the well supported and used anycodings_compression libraries will take care of some common anycodings_compression issues that you might otherwise anycodings_compression encounter - having to load different anycodings_compression binaries for different processor types, anycodings_compression and some tricky issues with native anycodings_compression library reloading to avoid crashes on anycodings_compression subsequent invocations of the wrapper.īecause this approach uses the standard anycodings_compression ffmpeg cmd line syntax for commands it anycodings_compression also means you should be able to search anycodings_compression and find help easily on multiple anycodings_compression different operations (as anyone using anycodings_compression ffmpeg in 'normal' model will use the anycodings_compression same syntax for the ffmpeg command anycodings_compression itself).Here are the steps I went through in getting ffmpeg to work on Android: There are several fairly well used anycodings_compression wrappers available on GitHub - the ones anycodings_compression below are particularly well featured and anycodings_compression documented (note, I have not used these anycodings_compression as they were not so mature when I was anycodings_compression looking at this previously, but if I was anycodings_compression doing something like this again now I anycodings_compression would definitely build on one of these): The wrapper approach may be the easiest anycodings_compression is you simply want to get the anycodings_compression functionality working quickly.
  • Directly use the ffmpeg libraries, or more accurately the libraries that ffmpeg uses.
  • use a wrapper around the ffmpeg command line C program.
  • invoke the command line from your program via EXEC command (has some limitations and drawbacks).
  • For ffmpeg use on Android (or other anycodings_compression platforms) there are a number of common anycodings_compression approachs you can take:














    Ffmpeg android java github